Showing posts with label Post-Apocalypse. Show all posts
Showing posts with label Post-Apocalypse. Show all posts

Post-Apocalyptic Alaska

Post-apocalyptic Alaska is...one of my favorite themes.  I've used it in many projects over the years.  Crisis at the Kodiak Starport was the vehicle I used to demonstrate how the 49th State could be ravaged by apocalyptic forces (i.e., war).  Bibix was my big budget Sci Fi envisioning of a living Hell after an alien invasion wrecks...everything.  I now have a short story collection in the works that will allow me to explore this concept from many different angles.  For those of you who want to experience post-apocalyptic Alaska in your way, I recommend A.C.: After Collapse.

Keep Going, Milestones Matter

In recent busy days, we have celebrated the one year anniversary of launching A.C.: After Collapse.  For more than twenty five years, this abstract thing was just an idea.  There were days when I would leaf through a pile of dirty waterlogged notebooks and ask myself, "what in the Hell am I doing?"  Even after we got most of the accumulated data transferred to electronic format, I still had doubts.  I'm pleased to tell you that some of my misgivings no longer exist.

Two or three anxious days ago, we activated a web site just for the game, which you can find here.  It's a starting point that includes more than a dozen free downloads for your role playing pleasure. 
I wanted to make some mention of it here, it's easy for this kind of thing to get lost in the shuffle.  Especially when there is still so much more to do.  From my point of view, the fact that we are here now is just a little more proof that I am not wasting my time, or yours.





Your Favorite Kind of Hell

I'm not a historian, though I am aware that post-apocalyptic themes have been popular for more time than I have been alive.  I've always been inspired by the capacity of most humans to survive the worst that life can throw at us.  Even when we are responsible for the source of own undoing, we somehow manage to muddle through.  Call it guts, bravery, courage, or just the willpower to live one more day, I can't stop thinking about that amazing capability.

I can't give you any sources but I do remember reading somewhere during the 1990's that all of the "good" post-apocalyptic themes had already been written about and beaten to death.  I didn't believe that then and I don't believe it now.  As technology changes, we will always be presented with new ways to bring about our own end.  Civilization can fall apart for many different reasons in many different ways.  Curruption is timeless, we can always rot from within and fall apart that way.

Having said all that, I want to come back around to my favorite point.  As a storyteller, I will never run out of plots and twists to describe how our future could end.  The real challenge for me is to see how men, women, and children could overcome such lurid horrors to somehow create a better future.  Life in general has taught me that there is always some lesson to be learned from everything we do, even if that lesson comes at the expense of civilization.

The Written Apocalypse

Recently, I had the opportunity to make the acquaintance of dystopian author Dee Cooper, host of The Written Apocalypse podcast.  She interviewed me for an hour me about the RPG I created, A.C.: After Collapse.  In some ways, it was the manifest proof that so much of what I've been doing for the last 4-5 years has not been a waste of time.  That seems like a grand statement, but it is true.  Ask anyone who has devoted themselves to something hard for that much time and they'll tell you.  It's one thing to chase your dream, something else to catch it.

We spent some time talking about the game's first novel, Haven's Legacy.  My decision to write it as a Young Adult introduction to the world of post-apocalyptic fiction was more than a business decision.  It brought me full-circle, from the first time I read John Christoher's "The White Mountains," to now.  Much like his, my own hero of this post-apocalyptic adventure is visually impaired, he wars glasses.  Call it what you want, catharsis or a statement of liberation.  I've been waiting for most of my life to do this, and I have.  What comes next?  Let's find out.

Chase Your Dream

It's an open secret just now that I'm getting ready for Arctic Comic Con.  You might say I that have made the most of being anonymous, I worked on A.C.: After Collapse for many years be-fore I was able to showcase it at this year's convention in Anchorage, Alaska.  As I write this, I've still got some of that anonymity, by this time tomorrow thousands of people will know my name and what I did.  I've already said a lot in recent blog posts about what had to happen before I could get just this far.  Here and now, in the moment, I want to take a few seconds to record my thoughts and share with you some of what I learned.

When I was a kid, many people told me in many different ways: make the future you want to live in.  What in the Hell does that really mean, anyway?  Well, Okay.  Everything we need for the convention is packed and there's no one around to interrupt me, so here it is: Understand who you are, what you are, and what you are good at.  Then, do all three of them at the same time.  No, I am n-not kidding.  Pull that off and certain things become a little more obvious.  You'll start to notice what you can do.  Some of those things will be so small that you won't give them a second thought.  Others wil lbe so freakishly huge that--trust me--you will be scared.

Anyone who says they aren't afraid of doing the bigger things in life has truly lied to themselves before they ever think about deceiving you.  So, here I am.  The house is quiet and everything is done that needs to be.  It's not a glamorous start, nor is anything guaranteed.  All I can say is that this is my best effort.  Nothing I can influence has been left alone.  Lot of things fell through before we got to this point.  Doesn't do any good to be bitter about it, we are here now.  I chased this dream far longer than I wanted to, but I did catch it.  The cost has been high and I will always regret that.  Even so, we are ready to show our stuff at this convention.  Let the chips fall where they may.

The Backstory behind A.C.: After Collapse

A.C.: After Collapse is a post-apocalyptic RPG with a backstory that is  a collapse of many causes.  As a young man in the 1980's, me and my fellow gamers were bombarded by themes of nuclear war.  Turn on a TV, pick up any newspaper, or even just try to read a book--you couldn't get away from it!  As luridly gruesome as it sounded, I couldn't escape the feeling that any catastrophe that was capable of somehow devouring human civilization would be...more.



The older I got, the more I began to see that the world was full of wars, famine, and stupid politics that could boil over in a way that would kill us all.  Yes, the whole nuclear war thing was big and it did dominate the headlines--but--it was just one of many risk factors that threatened to snuff out the world like a spent birthday candle.

Two things happened at roughly the same time. I began to indulge my interest in history, and I was introduced to role-playing games.  One thing lead to another, I went from being a not-so-humble player to one of those much-feared DM's we've all heard so much about.  It was a slow and gradual transformation, the evolution of decades.  Problem was, I never did give up my taste for history.  Every time we started a post-apocalyptic RPG of some kind, players asked questions about the world their characters lived in--and--it was my job to give them an answer.

You'd be right to think that should have been hard, but it wasn't.  Me and my trusted typewriter turned out pages of simulated news print, book extracts, and faked-up government documents that were all made to look yellow with age...after half an hour in an oven at three hundred degrees (F).  Once upon a time, I shocked everyone at the game table by describing a brief case filled with folders labelled "top secret."  They wanted to know more what was inside, so--with some bravado--I put a beat-up old brief case on the table in front of them and...

You get the idea.  All of that prepared me for the day when I started writing names, dates, and places in a notebook that would eventually contain the nuts and bolts of the backstory that was eventually used for A.C.: After Collapse.  I hope you enjoy it!